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Kingdoms (some worn corners)

€29.95
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Kingdoms takes participants to a medieval marketplace that looks remarkably like a plain matrix for square tiles. Each turn, players place tiles onto the board that modify (either positively or negatively) the amount of money to be made by the shops that share that tile's row or column. Three times the board is filled with tiles and shop money is earned, after which the player with the most money wins.

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Out-of-Stock

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Last time this product was added to a cart: 12/06/2020


In Kingdoms, the English-language version of Auf Heller und Pfennig, players try to collect the most gold by establishing castles in the richest regions of the realm while avoiding hazards like dragons, swamps, and trolls. The 2011 edition includes detailed plastic castles, a streamlined rulebook, and the addition of a wizard tile—one that increases the rank of adjacent castles, multiplying their scores—previously available only at game conventions.

CONTENT:

40 Plastic Castles, including:

  • 16 Rank 1 Castles (4 per color: red, green, yellow & purple)
  • 12 Rank 2 Castles (3 per color)
  • 8 Rank 3 Castles (2 per color)
  • 4 Rank 4 Castles (1 per color)

1 Game Board

64 Cardboard Tokens, including:

  • 19 Copper Coins with a value of 1
  • 12 Copper Coins with a value of 5
  • 20 Silver Coins with a value of 10
  • 8 Gold Coins with a value of 50
  • 4 Gold Coins with a value of 100
  • 1 Epoch Counter

23 Cardboard Tiles, including:

  • 12 Resource Tiles
  • 6 Hazard Tiles
  • 2 Mountain Tiles
  • 1 Dragon Tile
  • 1 Gold Mine Tile
  • 1 Wizard Tile

Rulebook

AWARDS & HONORS

2013 Hungarian Board Game Award Nominee

2012 Juego del Año Finalist

2002 Origins Awards Best Abstract Board Game Winner

2002 Japan Boardgame Prize Best Foreign Game for Beginners Nominee

BGG link

EDGE2020110902

Data sheet

Players
2
3
4
Age
9+
Game Duration (minutes)
45+
Game Type
Abstract
Board Game
Family Game
Fantasy
Medieval
Tiles placement
Language
Spanish
Publisher
Edge Entertainment
Creator
Reiner Knizia

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Kingdoms (some worn corners)

Kingdoms takes participants to a medieval marketplace that looks remarkably like a plain matrix for square tiles. Each turn, players place tiles onto the board that modify (either positively or negatively) the amount of money to be made by the shops that share that tile's row or column. Three times the board is filled with tiles and shop money is earned, after which the player with the most money wins.

Write your review