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1066: Tears to Many Mothers
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  • 1066: Tears to Many Mothers
  • 1066: Tears to Many Mothers
  • 1066: Tears to Many Mothers
  • 1066: Tears to Many Mothers
  • 1066: Tears to Many Mothers
  • 1066: Tears to Many Mothers
  • 1066: Tears to Many Mothers

1066: Tears to Many Mothers

€31.95
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Recreate the infamous Battle of Hastings!

A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...

1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.

Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic reimagining of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles, then play begins.

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Last time this product was added to a cart: 12/06/2021

 

Recreate the infamous Battle of Hastings!

A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...

1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.

Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic reimagining of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles, then play begins.

Honours: 1066, Tears to Many Mothers was a runner up in the Golden Geek Awards, and was nominated in the Origins Awards for 'Best Historical Board Game'.

Note on title: In April of 1066 Halley's Comet was in its perihelion orbit and writers at the time said it was four times the size of Venus and shining with a light equal to a quarter of that of the Moon. Many thought it was an evil omen, or even the end of the world - the monk Eilmer of Malmesbury Abbey wrote about the event: "You've come, have you? – You've come, you source of tears to many mothers. It is long since I saw you; but as I see you now you are much more terrible, for I see you brandishing the downfall of my country."

CONTENT:

12-page full colour rulebook

4-page full colour solo rulebook

40 red wooden teardrop tokens

40 blue wooden teardrop tokens

22 cardboard attribute modifier tokens

1 cardboard first player token

173 cards:

  • 1 Game Summary card
  • 1 Battles Summary card
  • 3 Wedge cards
  • 7 Saxon objective cards
  • 76 Saxon cards
  • 1 Saxon Leader card
  • 7 Norman objective cards
  • 76 Norman cards
  • 1 Norman Leader card

3 additional cards for Gloom of Kilforth: A Fantasy Quest Game:

  • Mountain / Enemy: Norman Crossbowman
  • Badlands / Quest: Saxon Noble
  • Forest / Stranger: Saxon Warrior

AWARDS & HONORS:

2018 Golden Geek Best Wargame Nominee

2018 Golden Geek Best 2-Player Board Game Nominee

2015 Origins Awards Best Historical Board Game Nominee

2014 Golden Geek Best Print & Play Board Game Nominee

BGG link

DRID2021070801

Data sheet

Players
1
2
Age
14+
Game Duration (minutes)
30+
Game Type
Card Game
Hand management
Medieval
Wargame
Language
Spanish
Publisher
Draco Ideas
Creator
Tristan Hall
Card size (mm)
63.5x88 standard

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1066: Tears to Many Mothers

Recreate the infamous Battle of Hastings!

A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...

1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.

Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic reimagining of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles, then play begins.

Write your review