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1565, St. Elmo's Pay: The Great Siege of Malta Card Game
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  • 1565, St. Elmo's Pay: The Great Siege of Malta Card Game
  • 1565, St. Elmo's Pay: The Great Siege of Malta Card Game
  • 1565, St. Elmo's Pay: The Great Siege of Malta Card Game
  • 1565, St. Elmo's Pay: The Great Siege of Malta Card Game
  • 1565, St. Elmo's Pay: The Great Siege of Malta Card Game
  • 1565, St. Elmo's Pay: The Great Siege of Malta Card Game
  • 1565, St. Elmo's Pay: The Great Siege of Malta Card Game

1565, St. Elmo's Pay: The Great Siege of Malta Card Game

€38.00
€29.95 Save 21.18%
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1565, St. Elmo's Pay is an asymmetric, competitive, tactical card game, and successor to the award-nominated 1066, Tears to Many Mothers, with which it is fully compatible. Each player, as either Ottoman Turks or Knights of St John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.

Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, the game is non-collectable, and there is no deck building required. Each player simply grabs their deck and shuffles, then play begins.

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Last time this product was added to a cart: 09/15/2021

 

Relive the Greatest Siege in History!

A vendetta spanning decades reaches its terrible and bloody crescendo!

Suleiman the Magnificent's 30,000 strong armada descends on the 500 beleaguered Knights of St John and the defending people of Malta, with the express purpose of wiping them from existence, and changing the course of European history forever...

1565, St. Elmo's Pay is an asymmetric, competitive, tactical card game, and successor to the award-nominated 1066, Tears to Many Mothers, with which it is fully compatible. Each player, as either Ottoman Turks or Knights of St John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.

Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, the game is non-collectable, and there is no deck building required. Each player simply grabs their deck and shuffles, then play begins.

Note on title: When, after a relentless show of strength, the small fortress of St. Elmo's finally fell to the Turks they butchered the bodies of the Knights and floated the corpses across the bay to the remaining two forts to deter them from resisting further, lest they suffer the same fate. Instead, the Maltese forces chose to fight with 'the spirit of St. Elmo's'. When they eventually turned the tides against the Turks and chased them away the people of Malta chanted 'St. Elmo's Pay' - an expression they still use today to mean 'no mercy.'

CONTENT:

166 cards (+3 bonus promo cards for Shadows of Kilforth!)

40 red wooden teardrop tokens

40 green wooden teardrop tokens

22 cardboard attribute modifier tokens

1 first player token

2 rulebooks (one for solo play, and this one!)

1 solo play resource dial

BGG link

DRID2021070802

Data sheet

Players
1
2
Age
14+
Game Duration (minutes)
30+
Game Type
Card Game
Hand management
Renaissance
Wargame
Language
Spanish
Publisher
Draco Ideas
Creator
Tristan Hall
Card size (mm)
63.5x88 standard

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1565, St. Elmo's Pay: The Great Siege of Malta Card Game

1565, St. Elmo's Pay is an asymmetric, competitive, tactical card game, and successor to the award-nominated 1066, Tears to Many Mothers, with which it is fully compatible. Each player, as either Ottoman Turks or Knights of St John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.

Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, the game is non-collectable, and there is no deck building required. Each player simply grabs their deck and shuffles, then play begins.

Write your review