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Twilight Struggle

€39.95
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Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

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Last time this product was added to a cart: 07/02/2021


"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."

– John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

SLEEVING:

111 cards size 63,5x88mm (standard)

COMPONENTS:

• One 22” by 34” Map Board

• Two sheets of markers

• One Rules Booklet

• Two Player Aid Cards

• 111 Cards

• Two 6-sided dice

AWARDS & HONORS:

2012 Ludoteca Ideale Winner

2012 Gra Roku Game of the Year Nominee

2011 Lucca Games Best Boardgame for Experts

2006 International Gamers Awards - Historical Simulation

2006 International Gamers Awards - General Strategy; Two-players

2006 Golden Geek Best Wargame Winner

2006 Golden Geek Best Wargame Nominee

2006 Golden Geek Best 2-Player Board Game Winner

2006 Golden Geek Best 2-Player Board Game Nominee

2005 James F. Dunnigan Award Winner

2005 James F. Dunnigan Award Nominee

2005 Charles S. Roberts Best Modern Era Boardgame Winner

2005 Charles S. Roberts Best Modern Era Boardgame Nominee

BGG Link

DEVI2021062205

Data sheet

Players
2
Age
14+
Game Duration (minutes)
120+
Game Type
Area Majority
Board Game
Card Game
Dice Game
Hand management
Historical
Majorities
Political
Simultaneous Action Selection
Wargame
Language
Spanish
Publisher
Devir
Creator
Ananda Gupta
Jason Matthews
Card size (mm)
63.5x88 standard

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Twilight Struggle

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

Write your review