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Magic Maze Seguridad Máxima (Maximun Security)

€17.00
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This is an expansion. Not a standalone game. Base game required.

For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.

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Last time this product was added to a cart: 02/28/2021

This is an expansion. Not a standalone game. Base game required.

The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze.

Helpers:

- Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.

- Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.

- Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.

- Telekinesis: the elf can move Mall tiles around

- Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.

- Maps & Auto-explore spaces: explore the mall much quicker!

- Control room: use that special space to send the guards to Vortex spaces.

Challenges:

- Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.

- Reinforcement guards: these extra guards are added when the theft is commited.

- Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.

- Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.

- Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.

- Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape.

All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.

COMPONENTS:

➤ 4 Guard pawns.

➤ 13 Mall tiles, marked with the symbol.

➤ 1 Beholder on a plastic stand.

➤ Various tokens (6 Anti-Stress tokens [1 Sand Timer, 2 Swap, 3 Loudspeaker] + 4 Ventilation Shaft tokens [2 dark gray, 2 light gray] + 3 Wall Breach tokens + 2 Telekinesis tokens + 10 Spell tokens + 12 Out of Order tokens + 1 Sensor token + 1 Busy token [Ice Cream]) + 2 Spell rings.

BGG link

2TOM2020110502
1 Item

Data sheet

Players
1
2
3
4
5
6
7
8
Age
8+
Game Duration (minutes)
15+
Game Type
Board Game
Cooperative
Eurogame
Family Game
Fantasy
Humour
Party Game
Real Time
Tiles placement
Language
Spanish
Publisher
2Tomatoes
Creator
Kasper Lapp

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Magic Maze Seguridad Máxima (Maximun Security)

This is an expansion. Not a standalone game. Base game required.

For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.

Write your review