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Remember when you just THOUGHT everyone you work with was a...ZOMBIE!
Well, as it turns out, you were right.
The CEO is now the ZEO. Your coworkers now moan in addition to the aimless shambling. Suddenly, the receptionist is very interested in you. And the lunch room... Let's just say, you don't want what everyone else is having!
Zombies!!! 11: Death Inc. simulates what would happen if you went to work one day and discovered that all your coworkers really were zombies! Of course, you being the "brown-noser" that you are, you decide that rescuing the surviving board members just might help your career. Unfortunately, you aren't the only one with this idea.
Zombies!!! 11: Death Inc., an expansion for Zombies!!!, uses the same game play as the base game: Players take turns laying tiles (to create the board), fending off zombies by rolling dice, scavenging for goods in the form of health (to allow re-rolls) and ammo (to improve rolls), and playing cards to help you or hurt the other players, all in an effort to be the first to the helipad tile to escape (or kill 25 Zombies).
100 plastic "Office Worker" zombie figures
26 map tiles
30 Event cards
8 "Pulling Strings" cards
6 plastic Shotgun guys (pawns)
72 red Heart tokens (Life tokens)
145 black Bullet tokens
8+1 Director and Zombie CEO (ZCEO) tokens
Rules (single Letter-sized sheet, black and white, double-sided, folded)
This can be played by itself, or it can dovetail into Zombies!!!: the event cards and tiles are kept separate. The objective is now to rescue a Director and then exit the building into the city to then reach the Helipad (the 25 zombie kills victory condition seems to have been dropped).
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