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Age of War
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Age of War

€10.95
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Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.

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Last time this product was added to a cart: 05/27/2021

 

A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.

Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.

When the last card is claimed, players tally their points, and whoever has the highest score wins.

SLEEVING:

14 cards size 70x70mm (small square)

COMPONENTS:

1 rulesheet

14 castle cards divided between six different clans

7 custom dice used to muster your troops and besiege castles

AWARDS & HONORS:

2015 Juego del Año Recommended

BGG Link

FAFL2021043001

Data sheet

Players
2
3
4
5
6
Age
14+
Game Duration (minutes)
15+
Game Type
Card Game
Dice Game
Medieval
Push your luck
Set collection
Take that!
Language
Spanish
Publisher
Fantasy Flight Games
Creator
Reiner Knizia
Card size (mm)
70x70 small square

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Age of War

Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.

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