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Garden Nation
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  • Garden Nation
  • Garden Nation
  • Garden Nation
  • Garden Nation
  • Garden Nation

Garden Nation

€50.00
€24.95 Save 50.1%
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In Garden Nation, the four clans wish to build a city on the seven territories of the garden, but each is trying to gain the upper hand.

In the game, you construct buildings by rearranging coffee pots or bird feeders to complete official projects and secret missions. Each new floor costs more and more inhabitants. However, once the goal is reached, the colors of these people float there, thus validating these common projects. The other leaders might not let this stand, however, and will invade the buildings of opponents to try to take them back. To impose your choices on others, you must master the art of this war, deciding who will play after you and where they will have to go.

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Your main actions during play are to build or abandon a building; validate a common project; and move the "Torgrue", then choose the next player. Over the course of play, the 3D city progressively grows on the board, with the location of your action determining where the next action will be carried out, and with you deciding who will act.

SLEEVING:

45 cards size 63,5x88mm (standard)

COMPONENTS:

12 tiles

1 board

45 cards

80 building floors

19 roofs and 1 plastic torgrue figure

4 personal boards

33 cardboard counters

16 wooden pieces (4 mini meeple, 4 hedgehogs, 4 round pieces)

Rulebook

BGG link

MALD2022031101
4 Items

Data sheet

Players
2
3
4
Age
10+
Game Duration (minutes)
60+
Game Type
Area Majority
Board Game
Card Game
Majorities
Language
English
Portuguese
Spanish
Publisher
Maldito Games
Creator
Nathalie Saunier
Rémi Saunier
Card size (mm)
63.5x88 standard

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Garden Nation

In Garden Nation, the four clans wish to build a city on the seven territories of the garden, but each is trying to gain the upper hand.

In the game, you construct buildings by rearranging coffee pots or bird feeders to complete official projects and secret missions. Each new floor costs more and more inhabitants. However, once the goal is reached, the colors of these people float there, thus validating these common projects. The other leaders might not let this stand, however, and will invade the buildings of opponents to try to take them back. To impose your choices on others, you must master the art of this war, deciding who will play after you and where they will have to go.

Write your review