In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.
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Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.
Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.
Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?
48 unique recruit cards
36 artifact cards, 6 of each kind
6 ethical dilemma cards/reference cards
1 game board
24 worker dice
(4 each in green, blue, red, white, black, and purple)
6 heart-shaped morale tokens
6 face-shaped knowledge tokens
45 resource tokens in 3 different colors*
(15 each in gold, brown, and grey)
72 commodity tokens*
(18 each in yellow, blue, orange, and green)
4 progress tokens
3 miner meeples
60 star-shaped authority tokens
in 6 different colors*
(10 each in green, blue, red, white, black, and purple)
16 unavailable territory markers
18 unique square market tiles
6 multiplier markers
8 circular allegiance bonus markers
3 unavailable action space markers
AWARDS & HONORS
2014 Mensa Select Winner
2013 Golden Geek Most Innovative Board Game Nominee
2013 Golden Geek Best Board Game Artwork/Presentation Nominee
2013 Board Game Quest Awards Most Innovative Game Nominee
2013 Board Game Quest Awards Best Strategy/Euro Game Nominee
2013 Board Game Quest Awards Best Production Values Winner
2013 Board Game Quest Awards Best Production Values Nominee
- Game Duration (minutes)
- Game Type
- Board Game
- SD Games
- Alan Stone
- Card size (mm)
- 59x92 euro
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