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Arkwright: The Card Game
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  • Arkwright: The Card Game
  • Arkwright: The Card Game
  • Arkwright: The Card Game
  • Arkwright: The Card Game
  • Arkwright: The Card Game
  • Arkwright: The Card Game
  • Arkwright: The Card Game
  • Arkwright: The Card Game
  • Arkwright: The Card Game

Arkwright: The Card Game

€39.00
€27.25 Save 30.13%
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In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

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The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

SLEEVING:

109 cards size 58x89mm (chimera)

COMPONENTS:

1 market game board

4 demand markers

1 custom shaped wages marker

1 custom shaped round marker

1 custom shaped decade marker

24 development cards

1 starting player card

4 double-layered player boards

16 factories

36 shipping tokens

36 loan tokens

16 factory tokens

4 +£100/+£200 tokens

4 machine tokens

32 worker cards

16 office cards

8 small warehouse cards

12 quality cards

8 distribution cards

48 markers

4 custom shaped money markers

1 cloth bag (for the solo mode)

1 rulebook

BGG Link

MALD2021121004
2 Items

Data sheet

Players
1
2
3
4
Age
14+
Game Duration (minutes)
60+
Game Type
Board Game
Card Game
Eurogame
Resources management
Trading
Language
Spanish
Publisher
Maldito Games
Creator
Stefan Risthaus
Card size (mm)
58x89 chimera

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Arkwright: The Card Game

In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

Write your review