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RabbitZ & Robots
YEAR 30175: For thousands of years, the destruction of natural ecosystems and pollution have turned the planet into a desolate and practically uninhabitable place. While the less fortunate species have become extinct, others have adapted and evolved in union with the Orchard, the last green lung, our home. The RabbitZ!, a fearful horde of mutant zombie rabbits, come out of their burrow with only one goal... EAT! The Orchard and the vegetable people are in danger... But this time we are ready!
Using the technology of the Ancients, we have created great machines that are powered by the energy of the Orchard. Piloted by the brave Guardians of the Orchard, these powerful robots are our last hope.
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Rabbitz & Robots is a tower defense card game for 1 to 5 players in which players will become the Guardians of the Orchard, a group of brave vegetables who pilot combat robots and defend the Orchard from the invasion of the RabbitZ.
Starting with the player who has the highest value RabbitZ in their path, the game will be played in turns and clockwise. Each player’s turn is divided into two phases:
In phase 1: Take the top card of the Burrow deck and place it at the start of your path (next to the Burrow deck) with the RabbitZ side up. If there are already other RabbitZ on your path, they will move in the direction of your Robot to make room for the new RabbitZ. The paths have a maximum of three spaces, this means that if there are already three RabbitZ in a path and a fourth one enters, it will push the others and the closest RabbitZ to the Robot will sneak into the player’s Garden, counting as a negative score at the end of the game.
In phase 2: Choose an action between: Super Attack, Charge Robot, Use weapons or Pass turn.
The game ends when the Burrow deck ends and there are no RabbitZs left in front of the players.
The player with the fewest negative points (RabbitZ value) in his Orchard wins.
81 cards size 63,5x88mm (standard)
81 cards, 1 rulebook.
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